Paint bucket leaves white by the outline
Whenever i need to fill an outline it leaves a little bit of white by the outline.
Whenever i need to fill an outline it leaves a little bit of white by the outline.
Whenever you use the paint bucket tool, it glitches out to the point where you are left with little white dots around the lines. It's super annoying. Another, more recent bug, is when you play the animation to test it,it often glitches and shows a frame that came a while before the one being currently shown. It's impossible to test your animations with this.
Maybe when using the paintbucket, it can fill the whole fill space you tapped instead of leaving small empty spaces around the edges. It's really annoying to fill in these spaces.
(I'm Japanese, so maybe hard to understand my sentences.)
I want the tool to be more precise.
For example, I want you to eliminate the blank that occurs when use bucket tool.
I want you to be able to refer to another layer and use bucket tool.
I want you not to make corrections when you zoom in.
We hope this app will be easier to use.
Its not that the bucket tool is bad but everytime I use the bucket tool white dots are everywhere on the edges of my lineart.
Whenever I do the fill bucket, everything goes completely nuts! Here are some photos of what I mean:
The antialiasing is completely broken, and coloring it in on a separate layer is too much. Now here is a comparison photo:
Hope someone knows how to fix! Also be specific with comments. I am on an iPad 6 generation with Apple pen gen 1, running the latest version of FlipaClip and iOS 13.1.2
Outline bug still hasn't been fixed. The outline is partially transparent so it leaves holes in the object. Leaving parts to be seen under the layer
Hey everyone! Great news!
In the newest iOS update (coming to Android soon) we have introduced a "threshold" (see attached screenshot). The amount of fill and how aggressively the paint bucket will fill the lines depends on what Fill Threshold you have specified - the fill threshold determines how far the fill will spread.
To change the threshold just press and hold on the "percentage icon" below the color picker and then move it up or down to increase/decrease
Thanks Shane for providing some input about the issue. It is true that we use antialiasing to smooth out drawn lines. This causes some pixels to be a bit transparent or have a different color. Filling in the enclosed area is not perfect because it's very hard to set a default color check delta that works with all type of drawings. Because of that we have plans to provide a couple new options for the fill tool to control the color difference considered for replacement.
the way I get around this problem is to copy and paste the screen onto the same screen and now I fixed your problem
Draw your outline, DONT COLOR IT! (yet...), Copy it, Now color it when you are done, Paste it as many time until you see no white lines. There you go!
Maybe you could have a way to turn off anti-aliasing! If you did that, the paint bucket would be fixed and we could make pixel art! It’s a win-win!
I'm late, but I have a few tricks.
For short animations, you can just copy and paste the lineart onto a layer underneath and color the bottom layer. Works amazing.
For long animations, color in the darker areas first, copy and paste it onto itself, and then add the light colors. The reason it leaves the white spots is because it's too far away from the color of the canvas, so light colors won't do that as much/at all.
but I can't see it when it's in motion. Unless you copying.the frame as a still image
Well what’s happening is that the fill bucket’s antialiasing is terrible, and I want to know how I can fix it
I’ve been using this app since 2017, but there are two annoying bugs that keep happening
1. On the frames some of it gets cut off because I think to number on the frame in the slider
2. Sometimes when I color something it only colors most of it and leaves some of it left Uncoloredone
nitpick:
The white lines when you color at the edges