Is the resolution gadget-dependent?
I have a Galaxy Tab A 9.7 with 1024 x 768 and the exported animations are at 850 x 480
I have a Galaxy Tab A 9.7 with 1024 x 768 and the exported animations are at 850 x 480
Great questions! Yes, the canvas and output resolution is device dependent. The reason we are doing that is to make sure FlipaClip runs as fast as possible on all devices.
So if your device has a screen of width 1280 or larger the default canvas size will be 1280x1080. If your device falls under that the canvas size will be 854x480.
Great questions! Yes, the canvas and output resolution is device dependent. The reason we are doing that is to make sure FlipaClip runs as fast as possible on all devices.
So if your device has a screen of width 1280 or larger the default canvas size will be 1280x1080. If your device falls under that the canvas size will be 854x480.
And... is that going to change? Other drawing apps lets you choose, warning of the performance, or limiting the number of layers. I bought my humble tablet thinking it was capable of working with your app... now I must buy tv paint? :(
And... is that going to change? Other drawing apps lets you choose, warning of the performance, or limiting the number of layers. I bought my humble tablet thinking it was capable of working with your app... now I must buy tv paint? :(
Yes, we are planning to add custom canvas sizes. No need to buy TvPaint! :P
Great! Never intended to... the basic version is 500€...
Great, the next version is going to be a mayor update
So the new FlipaClip update came out. But ever since it did, I can’t make custom pixel sizes over 1000 even though I have FlipaClip premium. Is this a bug?